Familycraft Tropical Region Updates

This Minecraft add-on will enhance the temperate regions of your world with new mobs, loot, strucutres and a new minor boss. The Familycraft Basic Recipe add-on is required for new loot items to drop.


Crocodile

Found in swamp regions crocodiles are predators to most wildlife.
Health
Damage
Spawn area
Loot
12 to 25
2.5
swampland
animal hides, white meat, bones

Duck

Ducks are similar to vanilla chickens and have multiple variants.
Health
Spawn area
Loot
3
lakes, rivers and swamp areas
feathers & poulty.

Frog

Using a stick on these critters will scrape off a small amount of slime. these slime drops can be combines to create slime balls or combined with arrows to craft poison arrows.
Health
Spawn area
Loot
Interaction
1 to 3
jungle, swampland
slime drops, white meat
slime drops

Lizard

There are Geckos are passive creatures that inhabit humid regions or your world.
Health
Spawn area
Loot
1 to 3
jungle, swampland
None

Ghost

Ghosts will spawn in the lower level of mineshafts in all regions of the world.
Health
Damage
Spawn area
Loot
25 to 40
5 (variable)
mineshafts in all biomes
Possible phantom membranes, random ores and possibility of equipment drops.

Gorilla

There are multiple variants of gorillas and they all have one thing in common. They hate zombies and will attack them onsite.
Health
Damage
Spawn area
Loot
6 to 12
2 to 5
jungle
animal hides, red meat & bones

Jaguar

These large felines spawn in mountainous areas of the world, they are predators that will attack wildlife and players alike. 
Health
Damage
Spawn area
Loot
7.5 to 15
3
jungle, roofed forest
animal hides, red meat & bones

Monkey

Like thier larger cousins monkeys will attack zombies on site.
Health
Damage
Spawn area
Loot
4 to 8
1 to 2
jungle
animal hides, red meat & bones

Panther

These large felines spawn in mountainous areas of the world, they are predators that will attack wildlife and players alike. 
Health
Damage
Spawn area
Loot
7.5 to 15
3
jungle, roofed forest
animal hides, red meat & bones

Snake

There are ten variants of snakes with five of them being poisonous. Each snake variant is biome specific
Health
Damage
Spawn area
Loot
1 to 4
1 to 4 (varies per species, some are poisonous)
plains, desert, jungle, taiga, savanna, swamp, forest & mesa biomes
white meat, animal hides.

Tiger

These large felines spawn in mountainous areas of the world, they are predators that will attack wildlife and players alike. 
Health
Damage
Spawn area
Loot
7.5 to 15
3
jungle, roofed forest
animal hides, red meat & bones

Priest

A strong mini-boss that will attack players by sommoning ghosts and various jungle creatures. Priests will spawn rarely in all jungles and jungle temples.
Health
Damage
Spawn area
Loot
50 to 100
Variable, Summons mobs
jungle
Lots of exp and random mini boss loot that includes random treasures.

Adventurer Camp

Two very adventerous villagers have wandered deep into the jungle and have setup camp.

There is currently a bug in minecraft that causes structures to crash the game when they spawn. if this happens in your world a work around is to switch the game to peaceful mode with mob spawning off. let the structure spawn, then once it has spawned switch the game back to hard mode with mob spawning on.

The bug referenced can be found here MCPE-63387

Floating Village

If you adventure into the deep oceans you may find a floating village. those lucky enough to find one of these villages can find ancient treasures.

There is currently a bug in minecraft that causes structures to crash the game when they spawn. if this happens in your world a work around is to switch the game to peaceful mode with mob spawning off. let the structure spawn, then once it has spawned switch the game back to hard mode with mob spawning on.

The bug referenced can be found here MCPE-63387
   
   

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